Quote:
Originally Posted by Troxx
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Here? Fun to play. Reasonable utility. Ok though somewhat disappointing tanks. Ok dps. Bad healers. Limited buffers. Great outdoor pullers
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I'm gonna grade rangers based on that list. While I am bias, I'll do my best to check the hyperbole. Any comparison to other classes assumes everybody has equal quality gear.
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Utility: A-
Lots of natural utility like snare and root and can gain even more from items such as a slow proc from Earthcaller, or gating with Tolan's BP, etc. Weapon shield also adds a lot of utility for a variety of uses.
Tanking: B+
From 1-40 rangers are pretty much on par with warriors and knights in terms of mitigation. By 60 Rangers can still tank but warriors, knights, monks, and even rogues will be able to mitigate and avoid damage to a greater degree. However, Rangers have a superior control of aggro - with great snap aggro, very good sustained aggro, and the ability to jolt to lower aggro if needed.
DPS: A
Less DPS than a rogue and on par with a monk (for now). DPS can be raised by a great deal by using the true shot disc.
Healing: D-
A ranger can CH, but it will take about about 20-30 casts. It's more healing than a fungi or an invigorate bp, but a hell of a lot more mana. Can quickly go oom.
Buffing: B
Ranger get very good buffs for anybody who wants to melee dps. They also get inferior versions of druid buffs if a group is lacking something.
Outdoor pulling: A+
Harmony trivializes pulling in outdoor zones.
Fun: A+
Graded with complete bias.