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Old 06-03-2019, 12:39 PM
quido quido is offline
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Originally Posted by Darksinga [You must be logged in to view images. Log in or Register.]
You guys have done great work, but one thing you need to realize is if you make too many changes, you stray away from original game play and concepts.

Overpowered tactics and or items is a part of Norrath. Not sure what anti training is, but training (was legal back in classic,) allowed a single group delay an entire raid, if you were determined enough.

The same thing happens with Zek seasons where instead of aiming for a more classic experience, you start to balance. That is great and fine, but definitely makes game play different than classic, which messes with my nostalgia.

Looking forward to your folks next iteration
Yes I agree it can be a slippery slope in terms of destroying what makes Everquest classic great. In general our "classic-modification" changes in mechanics are an attempt to curb an imbalanced meta before it gets too far out of hand. As a slightly-experimental Everquest PVP server, we try to do what we can to encourage PVP. If some classic element prevents real PVP from happening, we are open to adjusting it. This is what happened with rez-box and CotH training - these tactics were being used in lieu of PVP so much that parties who would prefer to PVP were forced to say to themselves "well I'm at a serious disadvantage of I don't rez/coth train as well, so I'd better start doing it." When we make these changes, we try to ask ourselves if it's in the spirit of Everquest, and if we think it is, I'll give Brad a quick call on Skype to make sure it doesn't violate his vision; so far he has been in support of all our changes for PVP balance. The server is still 99.99% classic when you really think about it.
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