Quote:
Originally Posted by Oleris
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It's going to be like 4,000 players for the sharding. The sharding will only be for those on that server and it will only last for the first 2-3 months of the server. Trust me, you don't want to play when there are 10,000 level 1's all starting at the same time at the same place. It's going to be nothing like the graveyard of current wow sharding.
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I get the need for them to do this and it makes sense, but not if you're looking at the classic servers and how the game was then. Cenarian Circle was arguably the most populated NA server and at max during the peak of BC, it had 4.5k players and an estimated 3k players during vanilla. Numbers were pulled off of the WoW census website / addon at the time, and I recall being impressed when I was over on Twisting Nether and we had like 2k during NA Prime time on a Sunday.
Anyway, I don't understand why they just don't take between 3-5 servers and link their databases for names and accounts so that no one could get a repeat name on that cluster, and then launch the cluster, let play run its course, and truncate the # of servers in the cluster with merges without a hitch. Such a system would give a far more classic experience instead of having phased shards / layering.
Edit - yes, I know that opening week on a given server will be hell in all of the noob locations. That's how it was in classic so who gives a flip?