Thread: City of Heroes
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Old 05-17-2019, 12:32 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The fun didn't come from any truly revolutionary gameplay changes or anything
I disagree. I think the way CoH managed to:

1) keep class roles (tank, dps, heal, buff, debuff) a thing,
2) allow enormous customization within your class role, and
3) make whatever combination of classes your group cobbled together feel amazing when everyone was competent,

combined to make for really fantastic gameplay. Add in the way the absolutely huge number of potential builds (which were really hard to make BAD even if not all of them were top notch) contributed to replayability via alts, and the sidekick/exemplar system, and an "achievement" system well-adapted to a hero game and with more to it than bragging rights and I think it was really was a genuinely revolutionary game.


Fundamentals like tab targetting and ability hotkeys and party UI green healthbars and stuff didn't change. And "boss" battles in CoH (at least to my knowledge) are actually pretty lame. But all the other stuff delivered a game that was about having fun making new stuff, leveling them up ("the journey"), seeing how many cool ways you could beat up bad guys with different assortments of heros in your team, all with a faster-paced play than other MMOs at the time? It was wonderful.
Last edited by Tecmos Deception; 05-17-2019 at 12:35 PM..