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Old 05-15-2019, 09:58 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The original vision of the game does not equate to the original game code. Everquest was constantly changing. It changed in response to the players and the developer's own understanding of mechanics. It was always meant to change in relation to what the players were doing. Everquest would have been a lot more dynamic if the developers were capable of making it so (they specifically said they didn't like how people ended up constantly sitting in one room of a dungeon, for example), but they lacked the awareness and/or means of knowing how to code the game to best fulfill their vision.

That initial game code back from the early days was merely the developer's attempt at bringing their vision to life. It doesn't mean they were entirely successful in every regard, much less in relation to what players are doing these days. Again, the entire point of "Everquest" is that it is supposed to be fluid and a real adventure - a living, breathing world.
You are getting the spirit of what EQ was meant to be mixed up with what EQ actually was. This project is not to interpret what they think the vision was and adapt to that, it is simply to recreate what it was.

Different goals, they are simply trying to recreate the code. Like I said, there might be some monetary benefit from getting it done. They have been working on it for 10 years, I hope they get something out of it.