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Old 05-15-2019, 08:02 AM
Osprey39 Osprey39 is offline
Aviak


Join Date: Mar 2019
Posts: 60
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Quote:
Originally Posted by Worry [You must be logged in to view images. Log in or Register.]
Why would anyone be against a few non-classic changes? The game is far from perfect and much like the rooting of the Dragons some changes drastically help the server as a whole.

They could make small changes for the next 10 years and still not ruin the classic feel imo because the original game is that flawed. You could argue that ruins some of the charm of it, but it really depends on what you change and I really don't think Nilbog/Rogean (who seem to be staunchly against Luclin because of how goofy they perceive it to be) would want to add in changes that hurt the feel of the game.

They've worked on this for over 10 years.
I ask myself the same question. I think it boils down to what is classic Everquest to you? I'm sure it's different to everyone but a few things come to mind for me right away:
  • Meaningful death penalties
  • Non-trivial travel making the world seem larger
  • No progression by simply doing quests in quest hubs
  • Slower progression that makes progress feel earned
  • Grouping encouraged to overcome challenges
  • Social interaction and relationships formed via grouping with others

I could go on and on but that last one is pretty important to me because to me it's the essence of what made this game special. You actually interacted with other players and built friendships as opposed to modern MMOs where people are randomly thrown into groups and often don't even say "hi" at the start of a dungeon that they will race through as fast as possible to get the loot box at the end. EQ is just different in that aspect and there's nothing out there in modern MMOs like it. That is why I am staunchly against leaving in the hybrid xp penalties that are punitive and encourage people to not interact with someone just because they chose to play a pally instead of a warrior.