Quote:
Originally Posted by HippoNipple
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They are simply trying to recreate the game as it was without letting opinions, even their own, change the original vision.
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The original vision of the game does not equate to the original game code. Everquest was constantly changing. It changed in response to the players and the developer's own understanding of mechanics. It was always
meant to change in relation to what the players were doing. Everquest
would have been a lot more dynamic if the developers were capable of making it so (they specifically said they didn't like how people ended up constantly sitting in one room of a dungeon, for example), but they lacked the awareness and/or means of knowing how to code the game to best fulfill their vision.
That initial game code back from the early days was merely the developer's
attempt at bringing their vision to life. It doesn't mean they were entirely successful in every regard, much less in relation to what players are doing
these days. Again, the entire point of "Everquest" is that it is supposed to be fluid and a real adventure - a living, breathing world.