Quote:
Originally Posted by El Camacho
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Just to point out the painfully obvious, but avoiding RoZ is step one in doing something about it.
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I played in TMO during the non-CSR era in Veeshan's Peak and enjoyed it more than any other time I spent on blue. Even without mechanics modifications to deter training, training is not that big of a deal against a prepared enemy. The scene in VP turned into a beautiful symphony of trains, counter-trains, and dragon kills. I found these kills to be more rewarding than any others I experienced on the server.
Having rules against training inevitably results in unequal enforcement. This is not a knock - it's just reality. Everquest is very much a "shit happens" kind of game and I think it's a colossal waste of time trying to sort out who trained who. On our server we don't disallow training because we want to encourage training, we just don't have the staff or the desire to enforce play on that level. What we have done, however, is slightly alter mechanics to discourage training and make it less easy. On RoZ when you flop mobs on someone and stand back up (or get your FD broken), the amount of hate you receive from FD memory is greater than what your target receives from fresh body aggro. All the trainee needs to do to fuck you over is whip a javelin at you or land just a single hit and the mobs will bounce back to the trainer. This mechanic stops people from being able to train you and then stand up and PVP you while you deal with the train.