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Old 05-12-2019, 04:52 PM
Qtip Qtip is offline
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Join Date: Feb 2015
Location: South Ro
Posts: 1,107
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
I actually do. [You must be logged in to view images. Log in or Register.]
Though personally I rarely use ports, I prefer SoW since you get to experience more of the game by running(aside from hhk with the giant face in the wall). [You must be logged in to view images. Log in or Register.]



I'd like to argue that point. EQ was meant to be played in any way you want to play it. It has a punishing system but that doesn't mean it's not free and open. You're never "FORCED" to use magic as a magician, You're not forced to group up to kill and level up, and you're never forced to only align with 1 part of the world faction-wise. The devs went out of their way to make it as free and open as possible while still maintaining form.

Personally, I don't believe firepots were ever intended to be for everyone. They seem more like an abandoned quest line to me. Which, let's be honest, is a pretty common thing in this game. Another reason I believe them to be a quest line specifically for enchanters is because of the significance.
There are 12 pots in the room, and only 13 races (half elf not included). Enchanters specifically are the only class that can become all 13 races, and furthermore, these teleports are all to "safe" locations that are just outside of places where enemies would auto-aggro. That's 2 reasons right there why I think this area was specifically built for enchanters by the devs, or at the very least, to test illusion magics or breaking into towns with aggro and factions. (again why I say it might also be for necromancer).
The whole "miragul's highway" thing is another firm evidence/reason why I believe that this was supposed to be for enchanters.

I respect your ideals but I respectfully disagree that this should remain as is... at least for enchanters.

Your belief is that the original devs put the firepots in the game as a broken quest for enchanters to test their illusions? Now you're asking for the no bind rule to be removed for enchanters, when the original game designers removed them to begin with?

How do you come up with this shit?