Thread: NPC Spawn Issue: an amorphous goo
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Old 05-11-2019, 01:52 AM
Pringles Pringles is offline
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Join Date: Nov 2010
Posts: 1,982
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Seem to work on giant magic rules if nothing else with the unmezzable comments.

http://everquest.allakhazam.com/db/n...99349138319173
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Jun 25 2001 at 12:49 PMRating: Default
Anonymous
Anonymous
some of these goos will aggro if you go near them but some will only aggro if you hail them
http://everquest.allakhazam.com/db/n...98724337089104
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#Apr 14 2001 at 5:16 AMRating: Good
Anonymous
Anonymous
These start out as a large goo, bigger than the ones in HS or CoM. Upon their death, they will split in to 1-4 new masses. Large ones split, small ones (pictured here) are the last stage, kill em and they die permanently.

They are completely unmezzable, though not magic resistant.

The can drop a number of different "goos" All one charge items with effects from regeneration, all the way to Resusitation (39 rez) as well as quest gems.

Pulling a single mass can eventually end up with 10+ masses killed as you work through the splits. Slow em, and have a tank keep them occupied until your group is ready to finish it.
http://everquest.allakhazam.com/db/i...00039514671600
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Goos in DN
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#Sep 13 2001 at 10:32 AMRating: Good
Lakin
1 post
These do indeed drop from the goos in DN. We've gotten a couple, though they seem to be a bit of a rare drop. Most times the goos loot is a no-drop, grub looking, regen item. As far as the use of this item, it is the level 39 ress, which is approxiamately 50% exp back. If anyone thinks this item is useless they are totally wrong. This comes in handy especially when deep in a dungeon. Example: One time we got wipeout and all died but the monk who had one of these, he moved the bodies to a safe spot and ressed the cleric, who then was able to ress the rest and we continued on without having to spend money on coffins, plus we were able to port out later taking the monk with us. The exp the cleric lost was minor compared to the exp gained that day.
http://everquest.allakhazam.com/db/n...99788677057901
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#Aug 15 2001 at 9:46 AMRating: Default
Anonymous
Anonymous
this lvl thing saying 49-51 is real wrong. they conned red to me at 52 and beat the **** outa my grp as well *tho that could be that the cleric was standing on an aoe trap :/* and they seemed a great deal larger when we were fightin em than the picture too...course i'm a dorf...
The great and powerfull Wolveseax
< 52 war bertoxx- lost boys >
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Well...
Possible 24 hour with variance limit on dragon construct traps.
http://everquest.allakhazam.com/db/z...01415642027399
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IMHO there is about 0 chance you will find a pickup group there on most servers because sane people dont want to go there. There is a few insane who like the place but these put their limits to 55+ when going there for good reason. I saw the best groups getting wiped there within a few seconds to mistakes, this zone isnt very tolerant with them.

So my advice to you would be, go to OS and HS and keep it at that, you do NOT want a pickup group in DN.

As for the droprate of stuff, its OK for the quality, nothing is very common but you get nice **** so its worth the effort. As for the mobs, you have to kill rats for it, cannot really relate their difficulty they spawn in all different kinds, just melee them down and watch that they dont gate on you.

Another nice feature of this zone which you should pay attention is the traps, especially dragon construct traps which once spawned stay up for 24+ hours unless killed which can make for VERY unpleasant times (just logged from a raid where we were jumped by 5 of them while setting up, not fun).

Have fun,
http://everquest.allakhazam.com/db/n...04733960294199
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Mar 10 2003 at 6:44 PMRating: Excellent
Darkmatil
*
128 posts
There are actually only two goos in DN that I am aware of, both not far from each other and both in the Paebela (good rats) cave. Both goos have the same name.

The first one is in the tunnel leading from the pool with the entropy serpent to where the hole is where you drop down into the chetari pool with vilefang, etc. This goo wonders down that tunnel, is light blue to me at lvl 61, and pretty easy. He does not split into any more goos when dead. He is also KOS to all. This goo dropped "pliable goo" which has 1 charge of regeneration.

The second goo is closer to Neb. When you follow the underwater tunnel past the pool you go left instead of right (right goes to Neb). This goo does not wander but is larger. He cons dark blue at lvl 61 and cons indifferent. He only attacks when hailed. This one is much more difficult, he must be mid to high 50's. I did not kill him so don't know if he splits, but got him close to dead. He summons AND enrages, and stuns. Max hit only 137 but hits fast.

The feel I'm getting from alla is that originally there were two spawns roughly where they spawn currently with both being able to split down to small goo from large to medium and then small. Large it seems could spawn 1-4 medium and those themselves 1-4 small making them fairly common. Any size goo seemed to have equal but rather rare chance to drop pulsing rezes versus Pliable goo which seemed to drop from any goo with a fairly common rate versus the pulsing rez goo. Later it seems the script was changed to one semi rare spawn and one on a quicker spawn more akin to the actual zone timer. This somewhat implies that the 10+ original goo spawns dropped too many rez goos and had to be scaled back eventually. Possibly only the semi rare spawn being able to drop pulsing goo at some point in 2003/2004. With some of the 2001-2003 comments I would wager that the original large goo was of a level/class to both enrage/summon so 56+ warrior/rogue/monk at the least with the smaller goo probably being lower than that but that is only assumed.
Last edited by Pringles; 05-11-2019 at 02:16 AM..