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Originally Posted by YendorLootmonkey
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Considering they're hitting me at level 54 for 100+, haste it and the DPS is nothing to laugh at. Ten druids/rangers charming a level 40 mob with a permanent, no-risk charm, even if the level 40 mob only did 50 DPS, that's 500 additional DPS... nothing to casually dismiss.
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Yeah, they will hit you - a PLAYER - for that amount, but they will come nowhere close to that against a mob like Sev. Moreover, don't you realize that bosses AoE Fear (which pets can not resist, certainly not these animal pets anyway) AND there is specifically a limit to how many pets are allowed to attack bosses?
Quote:
Originally Posted by YendorLootmonkey
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First you're telling us the stuff you could charm would be too low level, then you're challenging us to find any animal mobs to charm in high-end content where this would be relevant, so I did so.
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One mob in Emerald Jungle does make a "high-end grouping zone", which was the exact statement I used and, as I just described above and in other recent posts, my original statement that Charm Animal would be irrelevant in the hardest areas of the game remains completely true.
Quote:
Originally Posted by YendorLootmonkey
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You want to *fix* EQ and make it what it should have been? Fine. Why don't you start by removing class-based XP penalties so every class is on the same equal footing (which Sony/Verant later did in Velious after they discovered the huge gap between hybrid and melee classes they had originally designed to warrant such a penalty never manifested itself). And then, IN EVERY CASE, make it more advantageous from an XP perspective to fill up a group with players than it is to XP solo, thus motivating people to... you know... group and work together.
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I completely agree with all of these things. Where did I ever say that I didn't? Such a thing is exactly what I want in the game. Thank you for mentioning this because it is definitely very important.