I've already mentioned it once. But not many people gave attention to it. Is it FUN to play a specialized class (like a cleric, a warrior, a rogue) that does the same thing over and over and over again? Personally, I do not think it's. One person here, at least, said that it was just my preference. So it's my preference that it's not fun to do the same thing over and over again? I thought that humans, in general, like to have options and like to have different things to do so as not to get bored. I thought that humans do not like to grind or camp or farm.
The move towards homogenous classes, if that's what it's, could just reflect the reality that people are too bored with anything else. They like options. They like it when a problem presents itself and they have an array of choices in how they respond. It's not because they want the game to be simpler, it's because they want it to be more complex!! Think about it. More options just means more things to do instead of repetitiveness.
Maybe this is why some people are altahollics. They want options but have to reroll. Maybe games that have classes that're more flexible and/or more homogenous is just a reaction to this desire for choices.
Imagine a class that has all of the skills/abilities of every class in EQ. Now that would be easy-mode, wouldn't it? In the same thought, it would also be incredibly complex to learn. How much do you want to bet that some people would enjoy it? All along we've been told that people want this because they want the game to be dumber, but I think ti's just the opposite. People don't want to get bored with their class. That's all.
We need to ask ourselves: do we invest more in grinding or learning when leveling up?
Sometimes to me I feel we grind for options. But shouldn't we have options from the start? Why should i have to WORK to make my game complex enough to interest me? Why do I have to reroll to get more flavors?
It's like the interesting game is there but it's locked behind a whole bunch of grinding. So in the end ti's like a company is selling grinding, but the carrot is the interesting (complexity) part. The problem is we only get little nibbles of the carrot, it's always dangled in front of us just out of reach. All they want is our money?
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