Thread: Spells: Flash of Light
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Old 05-14-2011, 04:47 PM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 163
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Ok, I've been fighting in unrest with my paladin, using flash of light to hold agro as a good pally should. Most of the time it works like I remember from the old days on live but once in a while the mob will take off running even though I and sometimes other group members are within melee range fighting the mob.

The last couple days I've grouped with a wizard among others and I've noticed something. The blinded mobs only seem to run when he hits them with force shock, a nuke with a stun component. I have no idea why but I'm positive there is a correlation.

Earlier today I was grouped in unrest most of the morning. I was using flash of light in almost every fight and not one mob ran. Then the wizard joined us and before long, BAM, there goes the mob running like crazy. Afterwards I scrolled back and sure enough the wiz hit it with force shock right before it took off running.

Again, I have no idea why that spell should cause this to happen but I'm sure it did. Maybe it has something to do with the stun component of the spell? At first I wondered if there was some knockback effect throwing the mob out of melee range but other people told me that wasn't it.

Anyway, maybe one of the devs could look into this please. Flash of light is so important to paladins it's depressing to think I might be unable to use it for fear of killing my group.
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