Thread: Hybird spells
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Old 05-14-2011, 04:47 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
As for Emerald Jungle, the highest level animal there is 40. Yeah, that's SUCH a huge amount of extra DPS against Severilous! [You must be logged in to view images. Log in or Register.]
Considering they're hitting me at level 54 for 100+, haste it and the DPS is nothing to laugh at. Especially considering Sev has 32K hp and there's a shitload of druids on the server. Ten druids/rangers charming a level 40 mob with a permanent, no-risk charm, even if the level 40 mob only did 50 DPS, that's 500 additional DPS... nothing to casually dismiss.

Quote:
The reading comprehension in response to my posts is wholly lacking here. Read what I wrote.
I am reading what you wrote:

Quote:
I'm not sure how you can disagree with my assertion of the skill being irrelevant to high end content; there are factually NO animals to charm in any of the high-end grouping zones. Please, by all means, point out where I am wrong about this if you believe so.
First you're telling us the stuff you could charm would be too low level, then you're challenging us to find any animal mobs to charm in high-end content where this would be relevant, so I did so.

You want to *fix* EQ and make it what it should have been? Fine. Why don't you start by removing class-based XP penalties so every class is on the same equal footing (which Sony/Verant later did in Velious after they discovered the huge gap between hybrid and melee classes they had originally designed to warrant such a penalty never manifested itself). And then, IN EVERY CASE, make it more advantageous from an XP perspective to fill up a group with players than it is to XP solo, thus motivating people to... you know... group and work together. Solo classes could *still* solo, but it would be better for them if they added people to the group (i.e. the grouping bonus up to 20% that Sony/Verant later added, in the same patch that removed the class-based penalties, IIRC).

A lot of class balance disparity in the game is because the solo classes (mage, druid, enchanter, necro) can solo XP faster than an entire group can.
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