Quote:
Originally Posted by Agreed
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In every case that I've seen this in person, actually they do claim that they have the whole thing, and that seems to be largely how it works in practice on this server whether it is in keeping with the rules or not. I have seen lower levels negotiate a portion of the fort for their XPing with the understanding that if Grachnist or Pit Fighter Dobby spawns, the higher level will take care of it for them. Which I think is about as equitable as a resolution between players can get in that case. But, in general, if you are High Level #2 showing up and High Level #1 is already killing the fort, you move on and that's considered their camp while they're present and active.
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You've just described player convention camps vs. GM enforced camps.
When the staff enforces camp rules, their goal is to force players to share scarce resources. Thus, the rules work towards that goal, and outside of dungeons:
Quote:
Originally Posted by aaezil
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you can only camp 1 spawn point in that zone
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That's it: you and whoever you are competing with get 1 spawn point each, and everything else you both have to FTE (ie. you have to be the "first to engage" the monster and it becomes your's). And this is only when someone else shows up; before that you can camp as much as you want.
Inside dungeons you can potentially camp a single "camp" (typically a single room) instead of just 1 spawn point, but again the focus is on forcing players to share the content as much as possible. This is why Crypt in Seb is commonly considered a single camp by players, but if pressed the staff will let individual players camp individual rooms in it.
And that leads us to
player-defined camps, which instead are focused on creating a group of mobs that a single player or group can kill within the zone's respawn time. For instance, a single player can solo the LFay Sisters (or a lot of the mobs around Grachnist, or a lot of Bloodgills ... or even all four rooms of the Crypt) in the time it takes for them to respawn, so all of those places are commonly considered a single camp by players.
IF a player wants they can ask the GMs to force a player to share the Sister spawns, in violation of the player defined camp. The staff will back them on this, because it's an outdoor zone and you can only have one spawn point in an outdoor zone ... but they will strongly encourage players to respect the player-defined camp first.
From their perspective, both parties would probably be happier if player #1 could just keep doing all the Sisters, and player #2 went to a different area. But since the server rules force sharing whenever two or more players both want those resources, they
will enforce splitting Sisters if a player really wants (server rules trump player-defined camps). Some people believe this sort of thing will happen on Green, because so many players will be competing for popular camps like Sisters.
And of course all of the above is now covered on
http://wiki.project1999.com/Camp_Rules [You must be logged in to view images. Log in or Register.]