The server doesn’t lack either class.
If it were me I’d focus my efforts in terms of chasing gear on the monk, and here’s why:
I might be atrociously wrong on this assumption (correct me if I’m wrong) but rogues are surprisingly not gear dependent. If you have your epic and a high quality offhand you’re going to operate at 95-99% capacity. Good weapons and haste are all that is required. Bonus points for worn attack items (rare/expensive) and **enough** hp/resists to survive any aoes or accidental aggro. In a raid situation you’re going to have at a minimum an extra 1700-1800 hp over your base unbuffed stats so “good enough” isn’t a very high bar for most content in this game.
Monk, on the other hand, benefits hugely from gear. Ac/resists/hp are clutch for pulling/tanking and raw hp also increases the potency of skills like mend. A well geared monk brings tons of extra to the table compared to a monk with crap gear but the same weapons/haste. I’m not sure that the same can be said for a well geared rogue vs a rogue with crap gear but the same weapons/haste.
Rogues are the kings of dps currently. Monks are pretty solid for now but stand to dramatically shift around the balance with the final patch. 55+ get new/improved damage tables (better than any melee tables currently) with a final best in game base damage tables at 60. 60 also sees primary hand triple attack. Flying kick gets improved including a much higher minimum kick value. 2h dmg bonus revamp makes items like TStaff and IFS powerhouse weapons. The raid 2hand weapons for monk stand to be incredibly strong, possibly better than BiS endgame raid 1handers (new tables + triple attack + dmg bonus increase). From dmg bonus alone you can conservatively estimate >10% gain from dmg bonus alone (possibly more) plus another 5% from triple attack if using 2hander. I’m not sure how much better the 55/60 dmg tables will be over the current ones.
However good and OP monks are currently (quite tanky + pulling + fd + solid dps) ... they will get even better. I’m very interested to see just how good the dps output will be and to what degree they threaten rogue level dps.
I love playing my monk but the last patch is neato enough I have the monk parked/paused at 59. I want to experience plowing through 60 with an improved TStaff. Whenever I hit 60 on a character I find that I generally end up playing them less.
|