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Old 05-07-2019, 07:14 PM
loramin loramin is offline
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Well first off this is just my quick idea, and again I imagine others can do better. But ...


Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
If not a list then I suppose the "waiting" players would all need to stay right at or very near the camp location.
Exactly (especially in my imaginary scenario of adding custom code which announces a random camp winner out of the nearby PCs ... and BTW that message wouldn't have to bother the whole zone like FTE messages; it could be localized to the same area it picks PCs from).

If you want to camp a legacy item you have to hang out and wait close to the camp until it frees up; no "free pixels" for getting on a list and showing up at the right time. Not that I personally have anything against lists per say, but they add extra complexity and we need a simple (and simple to enforce) system.

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Say there are 10 people and just /rand 10. Then go alphabetically.The main "killing" people will have to be grouped so they can see the loot messages.
I wouldn't even say "go alphabetically", because then you have to start a list right there, and again I think we want a simple system. So if Player A loots his manastone, and players B and C are waiting and B wins the roll, then Player D shows up, C and D would have an equal chance of getting the camp when B gets their stone.

B doesn't get any advantage on the second roll just because they lost the first roll.

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
But what's to stop the first group of players there from just telling the other players who want in that no manastones have been dropping?
Again, under my proposal there are no groups at these camps. Maybe to avoid shenanigans that could even become an explicit "you are not allowed to be in a group while doing these camps (though you are welcome to have friends help as long as they don't "KS" you). This would be easy for players to enforce: if they see anyone other than the camp holder loot a corpse from the camp they /petition (or, if custom code is used, groups could be allowed since the server could only allow the designated camp winner to loot ... but I'm not sure how crazy the staff is going to want to go with custom code, if at all).

Once the camp holder gets their item, it's a solved problem; the GMs already enforce a "get your ring and you're out of there" policy on camps like OOT cyclops today. If they lie and say "nothing dropped" that lie will become apparent as soon as another manastone drops that they can't loot.

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Is the killing group going to required to /rand on the items or are they allowed to dictate who gets the drop either by an arbitrary order or perhaps the order they arrived in the group?
Again no groups, but yes the individual would be required to random. This is the essential part to prevent lockouts.

Sure it means that someone who shows up at 11AM and loses a lot has the exact same chance as someone who showed up at 11pm ... but that seems like a small downside to having an otherwise perfectly fair system that's enforceable (and it's exactly how many other things on the server, eg. Scout roll, work).
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Last edited by loramin; 05-07-2019 at 07:27 PM..