Quote:
Originally Posted by DMN
[You must be logged in to view images. Log in or Register.]
But like you said, it has to be realistic with P99's staff ability to police these things. It's just not going to happen. And you may think those play nice policies were ever enforced, but only one time since playing from day one did I ever see a guide try to control and actually enforce it. They gave up after about half an hour and logged out. It was Derlzna with like 30-40 people trying to kill her. Guides usually didn't show up for hours and then didn't do anything but run their mouths. Getting GMs to show up could be 2-3 times longer, long after the camping situations and players involved had completely changed.
What was supposed to happen is that one group got a kill on the named mob/item dropper, and then the other belligerent group got the next one. Back and forth. but never saw it enforced, and only once saw it attempted.
|
You're missing the point. The point is ... well there's several:
First, live GMs would never have let a group monopolize a camp for weeks at a time. I can't
prove that, since this wasn't even a case Verant so much as
considered in the guidebook ... but again if you actually read the thing it's pretty clear what their motives are: money. Sure at any given moment a guide might not have been available, and sure not every guide followed the guidebook to the letter. But even so it seems very clear that the GMs would not have let a bunch of customers who gave them money be upset by letting one or a small number of other customers dominate content. They forced "everyone take a turn" settlements that made everyone equally pissed off and/or happy instead.
Second, our staff can't be like live staff; they don't have the same resources, and literally can't since P99 doesn't charge. (We seem agreed on this much at least.)
Finally, despite those two facts, I believe it's possible for P99 to (classically) prevent lockouts with its existing support team. You're welcome to say "I don't think so" or "my live experience/data point of one says you're wrong about what the staff would have done on live" ... but I don't see the latter as a convincing argument when I've got the literal GM guide (not to mention plenty of players who do remember live staff enforcing the Play Nice Policy) supporting my position.
And again, we have lots of smart and creative people here, and I think you're selling them short. But who knows, maybe I'm wrong, and maybe it's truly impossible for our CSR staff to prevent lockouts. But let's give the forum a chance to suggest some ideas first.