Quote:
Originally Posted by slowpoke68
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I will take Green however the devs want to do it and be happy.
If they were to make changes for a recycle server though, my wish list would be:
1. Eliminate Zems
2. Eliminate pre-nerf versions of items or items that were later removed from the
game.
3. Nerf Charm.
4. Nerf Bard multi-mob kiting.
In other words get rid of anything that trivializes content and/or appeals to the pixel obsessed or neck bearded power levelers.
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Quote:
Originally Posted by Issar
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Even as a Bard, I agree with all of this.
The elimination of MQs altogether would be pretty awesome improvement.
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How about eliminating item recharging?
If I had the knowledge and resources to create my own server, I would make it as described above, with the exception of ZEMs. I would make ZEMs variable depending on population in zone, and maybe even vary ZEMs per mob or camp.
Another thing I would do is make it so high level items are less effective on lower level players. The bigger the level difference between the level needed to obtain an item and the player level, the worse the stats get. This will mean less trivialization of low level content, thus preserving the classic feel at low levels. No more super twinked soloists taking on content meant for full groups.
I'm not sure what can be done with high level players farming much lower level content though.