Quote:
Originally Posted by enatomi
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How do your ideas "in face create MORE of a classic EQ experience." To most people, "a classic EQ experience" consists of playing EQ as it was back when it started and up.
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How can I make myself more clear:
You are not playing EQ as it was when it started up, not even close, simply by using the exact same in-game numbers on everything.
The original EQ experience is not in the exact coding of how the game was, but the driving IDEA behind the game and the way people played it. The point of classic
Everquest was exactly as the title says - to quest endlessly. The focus of the game should be making players explore, making players fear for their lives anywhere they go that isn't specifically a safe zone, and making players discover and invent new things.
Pray tell, how many people bothered to try and do trade skills (aside from Jewel Crafting) when they started playing on this server? Having a full set of
leather armor on a lower level character was considered a great accomplishment in 1999.
Quote:
Originally Posted by Hamahakki
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Quote:
Originally Posted by Zuranthium
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If people want to try and experience EQ exactly as it was, then be my guest.
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Most sensible thing he's said yet.
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Too bad you factually can NOT play Everquest exactly as it was. For example, your spell book doesn't take up fullscreen when you open it in this version of the game. That right there is already one major deviation from actual original EQ that alters the game from what it originally was.
Quote:
Originally Posted by Doors
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This isn't live. Nobody here wants live.
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My ideas have nothing to do with live and are all ABOUT the classic Everquest experience. Once again, you all need to read about my experience with classic Everquest and how much I care about it and how deeply I understand it -
http://www.fippydarkpaw.com/forums/v...p=11640#p11640