Thread: Hybird spells
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Old 05-14-2011, 12:19 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by enatomi [You must be logged in to view images. Log in or Register.]
Tell me though how your suggestions move anyway at all towards more of a classic EQ experience. By implementing aspects that were never found in live, you are moving in the opposite direction.
Does nobody listen, does nobody learn???

The "classic EQ experience" is something that can not be reattained here and now, in 2011, by playing the game exactly as it was designed 11-12 years ago. The only way you can do that, or come the closest to it anyway, is by taking the content of EQ and shaping with the expertise, wisdom, and a passion for what the game was supposed to be. "Classic Everquest" itself was something that could have been improved upon, without changing the feel of the game at all. We didn't care about the flaws at the time because it was a one-of-a-kind game, a completely new experience, and we were enraptured.

Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
So if we come back to your initial post, from you perspective, changing the way charm works to make it permanent is a minor deviation? Man, what is it you're smoking? I want the same stuff, it looks quite potent [You must be logged in to view images. Log in or Register.]
Not charm, only Charm Animal. It's a spell that is useless in many areas, certainly for the higher end content, as there aren't any animals to charm in those zones. And, as it stands in current form, it's pretty useless even in areas where it can be used because of the cost (it's an expensive spell and must be recast frequently) and time spent having to constantly re-charm (it takes much longer to cast than the Enchanter charms of the same level) and the danger of the charmed animal suddenly breaking and killing you if you're prone.

Changing it to what I described (permanent charm of the animal until you zone, but with a lower level cap) would be completely in the flavor of Rangers and Druids and actually make the skill usable in select areas (always outdoor, which is again in the flavor of Rangers and Druids).
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Last edited by Zuranthium; 05-14-2011 at 12:25 AM..