It was a game balancing change to bring casters more in line with melee characters. The PvP advantage for not having cancelling is the problem though. I'm interested in the scenario of pure casters when fighting a melee character in PvP. Even if allowed, the spell gems still must cycle through the global cooldown, so the delay in casting is still there. Adding spell cancelling back in would just cap the punishment allowed for initiating a spell cast.
I don't know the exact date it was added, but this mechanic was live during the Velius era for sure.
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