I didn't say agro kiting is new. The difference here is it's pretty much your only option at certain levels. Particularly the lower levels when fear and root aren't available / practical.
It should take more than a 1 or 2 spells to turn a mob onto you to the point where you can drag it all over zone with pet beating on it until dead but never taking back agro. It actually makes agro kiting a fantastic, mana efficient strategy but reduces the options when it's necessary for pet to keep agro and tank for you. That's not what I remember as classic and not what the classic necro guides seem to indicate.
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