By complex coding I was thinking of the "interested erudite faction" (I really should come up with a name). Coding how local guilds interact with your flagging through their precious god's zone. Coding dynamic interactions between the IEF (see above) and the local guilds (I guess I'm thinking of WoW's phasing (God I hated that, so I should probably stamp out that idea now)).
Also would have to create and place the NPCs for this IEF, as well as changing the coding replacing planar projections with specific individuals in the IEF for flagging purposes.
Stuff like that. I really am not a game designer, so I have no idea how this is all accomplished behind the scenes.
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