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Old 04-24-2019, 05:14 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,322
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Quote:
Originally Posted by Boarder981 [You must be logged in to view images. Log in or Register.]
1. How exactly do Lull mechanics work? It’s been so long that I don’t remember the details
2. How much CHA is necessary for Lull to almost always work?
3. How much does DEX actually affect proc rate, and at what point do you actually notice a difference?
With respect to statistics, EQ's a big-numbers game. 10 charisma here, 5 dexterity there won't make any substantial difference. One of the few exceptions of this is having less than 75 agility, which incurs a fairly large penalty. Increasing DEX from 100 to 200 might roughly double your weapon special effect rate. If you want to stack dexterity, go big or don't bother.

Lull-type spells reduce aggro radius. Higher ranks of the spell reduce that radius more than lower ranks. "Lull" itself is often ineffective, "Soothe" works decently, and "calm" is usually enough even at high levels. "Pacify" is generally unnecessary. No amount of charisma will wholly eliminate lull resists, or the occasional critical-resist where monsters attack. At high levels, some monsters are resistant enough that the lull spell line becomes ineffective as a splitting tool, especially for Paladins who have few means of dealing with an unwanted multi-pull. You should not use the lull line if you cannot survive the results of a critical fail, except as a desperation effort when no other options are available.

Danth