Quote:
Originally Posted by guineapig
[You must be logged in to view images. Log in or Register.]
My thread has been pooped on.
|
Sorry, I will go back on topic.
I know you edited your first post to reflect changes recently, but you still list PoTime as located in the Sleeper's tomb. The culmination of PoP has nothing to do with the Sleeper. I agree with your
other post that I think PoTime would better fit in around the Hole in Paineel. If anyone can find the "plane of all planes", it would be through a tear during a magical battle fought by the erudites. They have always been touted as the race with the highest magical affinity.
Quote:
Originally Posted by guineapig
[You must be logged in to view images. Log in or Register.]
How would you guys go about the discovery of the first portals? (Justice, Disease, Innovation, Nightmare).
Who would make the most sense to spill the beans? Which deity or character would have the most to gain by showing mortals the way to the planes of power and influence?
|
Not that I know that much about erudite lore, but assuming PoTime does get moved to the hole, why not put a scholarly erudite as the "initiator" (anyone know one individual?) that would want to explore this planar rip?
He shouldn't be an inherently evil doer, just an inquisitive researcher. This would keep with the theme of the excluded PoK.
Side note: Browsing over the Wiz epic, there are no notable erudites in there for a leader. Maybe the erudite wizard GM? How about the leader of Erudin?
This plane of time investigator could then send out this new faction trying to discern a way for a mortal to pass through this rip. This faction would have small camps (or even single person) of informants throughout the planes and possibly at their entrances. When a planar boss dies, instead of instituting the nebulous "planar projections" to hail for your flag, you interact with the "head <investigator faction> agent" for that zone. As a players soul slowly becomes attuned to all the frequencies of the planes they would eventually be able to safely enter the rip in Paineel and enter the PoTime. This would also create the faction that would work for the turn in of Ornate and Elemental armors (*1). This isn't as complicated as Velious, but it would be a lot of custom work while Velious already has the plan laid out.
You could also have some interesting interaction between this investigating faction and the local sham/cleric guilds around planes. Maybe the local denizens do not like the outsiders questioning their god's nearby presence/plane. Maybe as you figure out the secrets of a plane (read: progress through it by killing bosses/minibosses/otherwise earning flags), you help this investigating faction smooth over relations with the locals. One area I could see this working is in PoJustice (which I believe you want at the Halas Shaman Guild). As you earn the different PoJ trial flags, you could improve your faction with the Halas Shaman, maybe even to the point where an Ogre, Troll, or Iksar shaman could buy spells there. Ya, the rest of Halas may still hate the Ogre/Troll/Iksar, but they wouldn't have to go across the continent to buy spells anymore.
Let me mull this over, see if I can find anything else to add to it (and if anyone else wants to take this idea and run, feel free).
(*1) Edit: As I think about this, this would provide a HUGE boon in importance of toxxulia forest wizard port. Put the ornate/elemental armor turn in people in Erudin. Evil erudites will have a much easier time leaving the continent with all the high levels taxing on/off the island for turnins. And this will make Odus important prior to PoTime.