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Old 04-23-2019, 09:41 AM
Troxx Troxx is offline
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Quote:
Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
They're good situational dps, but low dps versus..

- Rogues
- Rangers
- Monks
- Mages
- Enchanters (with charmed pet)
- Necros (if/when they can charm a pet)
Add to that list:

-necros using summon pet
-enchanters with summon animation (must take a hit to have them engage)
-warriors
-shadowknights
-paladins
-bards (using dots)
-druids evocation spec (hugely efficient DS buff + nukes that aren’t that bad)
-shamans with it without pet

Basically wizards can sustain dps above clerics and that’s about it.

The most efficient single target wizard nukes factoring in evocation spec and excluding the very restrictive bane nukes clock in at 4.5 dmg per mana. From there it’s just math.

No mind buffs at all: 21 mana per tick = 94.5 = 15.75 dps
With c2 = 148.5 = 24.75dps
Add bard = 202.5 = 33.75dps
Add potg = 229.5 = 38.25dps
Can scale up a bit more for any FT or epic click that has some regen.

This makes the assumption that you hit every single meditate tick which is unreasonable but keeps the math clean. It also assumes you are already level 60 with the most efficient spells and also assumes you never get a partial or full resist.

My 60 paladin (a class known for generally poor dps) hovers in the 55-60 dps range on average for standard group mobs; 45-55 for high end groups. My 59 mage pet will bounce around in 70-80 dps range and has a 3.4 nuke efficiency with conjuration nukes. Mage DS if the recipient gets hit only 10x per minute over the 7 minute duration clocks in at 15.4 damage per mana doing 2310 damage. A wizard without mind buffs would have to meditate 2 and a half minutes just to nuke enough to keep up with the damage from that one spell. If the tank is being hit 20x a minute on average ... double that number. Druids? The good ones are alteration spec but even then the evocation nuke (not their specialty) for 3.25 dmg per mana and have a DS they can contribute which will do which is also around 15.4 dmg per mana (slightly cheaper cast and 1 less dmg per hit) rivaling mage. If hit on average just 10x per minute (a low estimate for routine hunting) a 60 wiz with only meditate has to spend 2.4 minutes just to make up the 2,240 damage difference.

Druid no buffs just wildfire nuking and refreshing DS (tank hit 10x a minute) medding over 7 mins can put out a dmg potential of 6530 dmg. If tank is getting hit more than 10x a minute in average the potential goes up. Wizard? 6615. Almost dead even. If the fights last long enough for Druid to use the much more efficient 1 minute magic dots - check another box for the Druid.

Wizards burn hard. The above only factors in sustained (0 down time) potential. For burns they do very well. With a 3k mana pool that translates to 13500 dmg before you fall back on sustained only.

In defense of wizards:
-Realistic groups do not have 100% up time. Med happens which allows for some upward adjustment. This means that when the group is not actively fighting (monks/rogues now doing 0 dps) wizards and other casters are still building that dmg potential between fights)
-mind buffs of one type or another are common. Having all is uncommon.
-mana free clicky nukes exist, which help.
-lures though less efficient keep wiz nuke dmg relevant on resistant targets
-bane nukes on velious raid targets

But for a group situation over where dps throughput is limited to the rate of mana regeneration they fall behind unfortunately. Druids would fare much worse were it not for DS (frequently overlooked). Mages stay highly competitive even when Oom thanks to a powerful pet.

Anyways that’s the full breakdown on why wizards often have a hard time finding xp groups. If you’re looking strictly for dps they’re unfortunately just not competitive over time.
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Last edited by Troxx; 04-23-2019 at 09:45 AM..