Quote:
Originally Posted by Raev
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I haven't played in a few months (I like my EQ addiction intermittent) but the orb/mallet nerf should have made Knights clearly superior for tanking most ToV/Kunark NPCs, and the rooted Lords and Ladies should have increased the amount of random drakes and wurms everyone is fighting. Together these should lead to a lot more Knight tanking. Have the players failed to adapt here?
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The orb/mallet nerf seemed like it did more damage to casted aggro then clicky aggro. AM hasn't missed a beat using mallets for aggro that I've noticed.