Quote:
Originally Posted by Jimjam
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I don't think people build a knight to tank gwurms; they build to tank the best they are likely to be called upon to tank, and accept that doing so may result in small losses of efficiency elsewhere.
Note I don't mention gwurms or pillars as an obscure side line activity; they are the two non XP activities that I'm likely to be invited to or decide to organise.
@raev you mention sacrificing hp/AC might increase downtime, but there is almost a level synergy there: Wightknight's philosophy requires more medtime to get back to full mana anyway [You must be logged in to view images. Log in or Register.].
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I think you're missing the
entire point: so let me explain in Layman's terms:
The point isn't
just to have a larger mana pool, it's to have a larger mana pool to be
expended when
needed.
i.e sacrificing a potential larger mana pool for what essentially would be a
small bump in tanking capacity. That 1400 AC is useless when you're OOM because you have 2k mana pool, and your healer is OOM. The difference between having 1200ac and 1400 ac on a normal tiered dungeon mobs isn't going to send your healer bust on mana.
Having a larger mana pool
ALSO extends the duration you can stay in the fight when it's quite mana intensive, i.e chanter dies, and you have 6 mobs in camp and you're rooting and poping off heals to keep everyone topped off while tanking.
Now do you see the point?
Quote:
Originally Posted by Raev
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Have you estimated how much extra downtime is caused by that healing, though? What if your group is heavily offensively oriented, say PAL/SHM/MNK?
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It's a good question.
You're not looking at an massive difference in damage reduction from 1200ac - 1400 ac on normal tiered mobs, it's not a 700ac -1200ac type comparison.
Ultimately a larger mana pooled Paladin would benefit the SHM/PAL/MNK trio way more than a high AC Paladin as you'd be burning more mana CCing, and stunning mobs till they are slowed to reduce incoming damage taken.
Mana regen is a problem, always will be for Knights who burn through mana, but regardless of the how much mana you have there will always be a period where you arse is on the ground medding, or you're relying on candy buffs to get that blue bar back up.