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Originally Posted by Ennewi
It's fair to say that since Warriors are the tank for endgame Velious raid content
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I haven't played in a few months (I like my EQ addiction intermittent) but the orb/mallet nerf should have made Knights clearly superior for tanking most ToV/Kunark NPCs, and the rooted Lords and Ladies should have increased the amount of random drakes and wurms everyone is fighting. Together these should lead to a lot more Knight tanking. Have the players failed to adapt here?
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Originally Posted by White_Knight
So congratulations you saved your healer 400pts of extra healing on a conventional mob in this extreme case of MAX hitting everytime.
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Have you estimated how much extra downtime is caused by that healing, though? What if your group is heavily offensively oriented, say PAL/SHM/MNK?
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Originally Posted by Troxx
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White knight is a fool.
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I disagree. His conclusions make perfect sense: if you are tanking <50 XP mobs and you have a cleric with clarity healing you, HP and AC don't matter because your cleric is half asleep anyway. I question those assumptions!