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Old 04-21-2019, 07:59 PM
White_knight White_knight is offline
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Join Date: Aug 2018
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
AC was broken on this server for years, but it was fixed around the time Velious came out. I should update the guide! My warrior is geared for AC (1400, which isn't soooo far from the raiding warrior mains) at the cost of HPs (5570 w/out Divine Strength, which is very average) and when parsing it is noticeable in all zones. Sakuragi can handle the spore king camp with a single cleric and no slow. Icy Servants are much more manageable when they virtually never hit for max. Liia and I duoed Xenevorash straight up WAR/CLR many times rather than cheesing him with the guards. You can even see a forum post where Zarza showed that 1AC:2-3HP for enchanters. Do not underestimate the power of AC!

Knights really are far superior to Warriors in Temple of Veeshan for most drakes and all wurms; people just aren't used to playing to their strengths, i.e. instant tash and putting Turgur's in the first slot and casting it every 6s with a clicky. Add in all of Kunark and Knights should be raid tanking decently often now, where AC/HP are more important than mana pool.

I can definitely see a bigger mana pool being relevant while duo/trio or so though when things go wrong. The question I guess is whether it's more important to have steady efficiency in the form of low average hits and big cheals or more ammunition when Murphy's law strikes. I guess it depends on the group. That low AC might prevent the Cleric from falling asleep!
Effectively this the whole point of a mana/wisdom build over others.

The concept that you are going to be a weak tank because you prioritize mana is just ill informed. For most of us players a HoT set will be the main focus of our gearing and probably the most we will ever achieve as our end game gearing. The HoT set alone will give a Paladin enough power to tank the mobs it has a capacity to tank.

So why bring a tank that has far beyond the defensive capacities needed in a group situation when you can roll up with 1000 extra mana figuratively speaking and be-able to heal more/stun more in bad situations (which will happen far more than the occasional need for a few extra 100hp for CHs that get missed timed ).

When mobs are hitting for 500-600s sure, 1400 AC should be a more effective, no one can debate that, but when you're grinding groups and mobs are hitting for 150s that effectiveness is far diminished. Wearing a HoT set and built towards wisdom/mana spec you're probably still sporting 1200 AC, besides a few SPECIFIC group locations a hybrid tank doesn't need anymore than that.


Case Example:


Over the course of a fight a paladin's get hit 40 times for max hit every time:


1400AC Paladin
vrs 150 max hit mobs: mitigates max hit down to 135 = 135x40 = 5400 damage recieved
vrs 600 max hit mobs: mitigates max hit down to 500 = 20000 damage recieved


1200AC Paladin
vrs 150 max hit mobs: mitigates max hit down to 145 therefore 145x40 = 5800 damage received
vrs 600 max hit mobs: mitigates max hit down to 580 = 23200 damage recieved


So congratulations you saved your healer 400pts of extra healing on a conventional mob in this extreme case of MAX hitting everytime.
If you're in a group with a cleric who is CHing you, you will NEVER meet the effective heal of a ch (7500) as a hybrid on this server, so if a cleric is CHing you that 400pt deficient is negligible.
Last edited by White_knight; 04-21-2019 at 08:08 PM..