Quote:
Originally Posted by DMN
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At the end of the day it's not going to make much difference but I'd personally never put any points into wisdom for a paladin. A slightly higher mana pool means very little in typical grouping/soloing/raiding situations.
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Absolutely - it doesn't matter too much where you stat allocations truly go.
But for totality of efficiency as a class a wisdom/mana > hp/ac build has more potential than a HP/AC build for a Paladin.
People think/believe that Paladin's are tanking these overtly hardcore mobs in EQ -
they simply are not, and AC is broken on this server. So the difference between a 1100AC 4000 HP 3000 mana Paladin and a 1400AC 4500HP 2000mana Paladin is very little in terms of raw tanking capacity for what a Paladin needs to achieve, however the capacity to pump out more CC/Heals/Stuns than the 1400AC 4500hp Paladin is where a mana/wisdom build wins hands down ( and if you're playing your Paladin properly ).
You can antidotally specify specific situations where having high AC/HP is better, and there will be situations, but it's 0.003% of the time you're in game, so why handicap yourself for the other 99.997% of the game.
If all you do is cast FoL on mobs and occasionally cast Divine Strength to buff your group then it doesn't matter what build you have, this is true, and factual.... for those of us who are a little more intuitive, and participative of what we do in our groups and want to CC/buff/off heal/stun (stunning mobs alone mitigate dmg more than having 300 extra AC will ever do for 95 mana you can stop a mob from hitting you for 10 seconds) then building a larger mana pool is 100% the way to go.
The other mis-conception that is out there and
quite prevalent in this thread is if you build towards mana/wisdom you handicap your capacity as a tank, which is
utterly incorrect. Once hybrids reach a certain point in AC the returns are negligible ( around 1200AC ) and wearing full HoT and decent quest gear etc. and buffed you're going to be @ or near this anyhow.
Again I think people just play Paladins and Shadowknights as lazy group warriors and don't put much thought in to how/what they do - but that's the beauty of these classes, aslong as you know how to keep agro ( which is very easy ) then you are deemed to have achieved your job.
Argue all you want about HP/AC for the 3 times in your life you will tank HoT mobs when a Warrior isn't around - but the other 10000000000000000000000000000000000000000000000000 000000000000000000000 mobs you will kill in your life don't need that HP/AC