Thread: Hybird spells
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Old 05-13-2011, 11:23 AM
Nagash Nagash is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Speaking of which, the Charm Animal spells should have been better for Druids and Rangers (Shaman should not get the line at all). I believe those spells should turn the charmed animal into a permanent pet, until it dies or you leave the zone. This would have to be balanced so that characters can't charm overly powerful pets in comparison to their level. It doesn't make sense that the animals should only befriend you for a short, random duration and then attack you when it wears off. This game was based upon D&D and that really goes against the entire flavor of Druids and Rangers.
Remember the very purpose of the server is to stick to EQ Classic (well, with Kunark now). Charm has never been a permanent effect. And before you say it, nothing will be changed just because it would have been better as it would defeat the purpose of the server [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Although I actually just looked up the spells that Rangers get and see the Charm Animal line missing. Am I remembering the game wrong? Or is this server not yet using the Hybrid upgrades that were implemented in the game during classic?
Fear animal was added to the rangers spell list in Velious, don't remember them ever receiving charm animal. The shaman did but couldn't charm on par animals after level 34 (IIRC, that was a long time ago)

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I remember there were a long series of buffs to improve the casting abilities of hybrids. They were:

1.) Giving Hybrids MEDITATE (I know this is in the game)
As you say it's in game [You must be logged in to view images. Log in or Register.]

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
2.) Increasing the mana pools of Hybrids
Believe this happened during Velious.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
3.) Improving the spell selection of Hybrids (moving some spells to early levels and introducing other ones)
Didn't happen before Luclin (or maybe even later) so will never be on the server.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
4.) Changing the manner in which casting spells and attacking worked within the combat engine so that when you cast a spell, it doesn't reset the timer of the last attack you were in the middle of
Casting spell stopped resetting the attack timer of hybrids in Velious era IIRC

One extra thing, hybrids will stop receiving an xp penalty some time during Velious.

So all in all, yes you remember correctly, hybrids are given the shaft... They deserve it and they love it :P

Petitpas/Nagash