Quote:
Originally Posted by Jimjam
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The development team was largely unmonitored before release, so perhaps the wigs wouldn't let them expand the game in the way they had originally planned (purchase new area instead of filling in details).
I think the original intention was to do more of the hole/warrens type stuff.
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They just did the world building before the "peopling" of it with a healthy dose of realization that more is better than less, since the average joe citizens and things like the young halflings in the burrows would become some simple RPG flavor. Realistically there would be a ton more of these "flavor homes/NPCs" than important interactable NPCs. No one wants to run through rows of pointless homes for 30 minutes to go to the freeport bank, for the "true" feeling that freeport would offer.