Quote:
Originally Posted by rajax
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I just want to say when I see starting race questions about EQ paladins it always reminds me how much I wanted Barbarian paladins to be a choice since first discovering the game.
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I always wondered if the developers had at one point seriously considered including other class options for certain races before release, but then scrapped those options due to time constraints. I only say this because, when looking at the layouts of starting cities, it becomes clear that not everything went according plan, what with buildings left abandoned or filled with generic, unresponsive NPCs.
For instance, across the Rivervale bridge there are several nondescript huts with only young halflings for local color, character models that weren't even made smaller to give off the impression of youth; in a zone where you can't get away from the obnoxious music, that area could have served as a Bard guild. Also, deep within Surefall Glade there are the bear caverns and deeper still that strange isolated crystal; the area around it would have made for a decent Shaman guild. Then in Halas there are empty stone buildings with fenced-in sled dogs where Paladin NPCs could have been added. If only.
Barbarian Paladins would've had great starting stats too (approx. 113str 100sta 82agi 70dex 75wis 60int 65cha +20), rivaling those of Dwarves, not to mention slam which would have taken value out of the epic and made Velious alternatives that much better.