Lull is situationally one of the most useful spells you get. The more CC a group has the less vital it becomes, but for solo/duo work it makes the impossible fight, possible and even easy. My opinion is that like most things with tanks, levels matter more with lull then any stat. You want lull to be effective and not start trains? Do not be under leveled for this encounter. Start with lowest level targets and as you target those at or around your level you are looking at close to a hypothetical 50% chance to pull or succeed.
I would not place too much importance on cha as a stat. Others have pointed out cheap equipment to temporarily boost it and especially if you will be moderately twinkling this new character out with gear race choice for paladins really is cosmetic with the exception of how much importance you put on Nature’s Defender. If you are starting from scratch, the low str of High elf and Erudites would be what would concerned me for emcumberance issues trying to wear armor and still loot.
I just want to say when I see starting race questions about EQ paladins it always reminds me how much I wanted Barbarian paladins to be a choice since first discovering the game.
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