The server doesn't necessarily "need" more of anything in the sense that there's no glaring weakness in the general population. It's an old game; by and large the community knows what's needed. That being said, I don't think I've ever seen a guild say it had too many Clerics so that's a fairly safe bet if you like the job it does and want to be in demand.
None of the tank classes in this game are ideal for all purposes. Warriors are THE go-to tank type for higher-end raiding because of their defensive discipline. However, their initial ("snap") hate generation is low, causing them to have some trouble in ordinary groups. Paladins and Shadow Knights are the opposite: Very good in ordinary groups, okay for lower-end raids, but they run out of steam as tanks after that and are not used for higher-end raid tanking.
Most of the community regards Paladins and Shadow Knights as almost equivalent for the tank job. I regard the Paladin as slightly better, because of having a more comprehensive tanking toolset, but the difference is not large. Either will tank any content the other can. The Shadow Knight does indeed double as a competent puller so if you want a plate-type tank class that tanks well for group content through lower-end raids and doubles as a puller, the Shadow Knight will give good service.
If you want to be a main healer, you want to be a Cleric. It's the only serious main-healer class, and the only priest type who can revive dead players. During the leveling phase, Shamans and Druids can often fill in for a Cleric when the latter isn't available, but both give up a lot of healing power relative to the Cleric. At level 60 a Shaman can heal any ordinary group content using Torpor but most melee types dislike that spell (it's a heal-over-time that slows its recipient), it still can't revive players who die, and can't keep up with main-healing raids.
At level 60, Enchanters are severely overpowered on Project 1999, followed closely by Shamans. Bards can level faster than any other character. Monks are usually regarded as overall the strongest melee type, particularly for the minority of players who obtain the highest-end equipment.
Danth
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