Thread: Hybird spells
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Old 05-13-2011, 03:27 AM
Zuranthium Zuranthium is offline
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Speaking of which, the Charm Animal spells should have been better for Druids and Rangers (Shaman should not get the line at all). I believe those spells should turn the charmed animal into a permanent pet, until it dies or you leave the zone. This would have to be balanced so that characters can't charm overly powerful pets in comparison to their level. It doesn't make sense that the animals should only befriend you for a short, random duration and then attack you when it wears off. This game was based upon D&D and that really goes against the entire flavor of Druids and Rangers.

Although I actually just looked up the spells that Rangers get and see the Charm Animal line missing. Am I remembering the game wrong? Or is this server not yet using the Hybrid upgrades that were implemented in the game during classic? I remember there were a long series of buffs to improve the casting abilities of hybrids. They were:

1.) Giving Hybrids MEDITATE (I know this is in the game)
2.) Increasing the mana pools of Hybrids
3.) Improving the spell selection of Hybrids (moving some spells to early levels and introducing other ones)
4.) Changing the manner in which casting spells and attacking worked within the combat engine so that when you cast a spell, it doesn't reset the timer of the last attack you were in the middle of
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Last edited by Zuranthium; 05-13-2011 at 03:33 AM..