Thread: Enchanter "DPS"
View Single Post
  #9  
Old 04-15-2019, 08:53 PM
Rimitto Rimitto is offline
Sarnak

Rimitto's Avatar

Join Date: Dec 2018
Posts: 291
Default

Quote:
Originally Posted by Crawdad [You must be logged in to view images. Log in or Register.]
Cha gear is some of the cheapest gear out there. You can spend ~3-4k and be set until 60. There are tons of slots you can fill with great Cha gear for 50-100p that you'll use for a very, very long time.

12-60 nothing comes close to the Dps of charming. Start early so you can get good and you'll never want for groups/partners. You're going to die a lot at first, and its fine. Bind nearby, keep rune/berserk up and most importantly pay attention. There is zero reason to not charm as an enchanter except being bad. Don't be bad, be good.
at level 12... having 3-4k plat... please do go on [You must be logged in to view images. Log in or Register.]

"There is zero reason to not charm as an enchanter except being bad." Sorry I can't read the rest of your post, I'm too busy regenerating my mana because it broke 15 seconds after you said that and had to put it right back up, wasting a good 1/4th my mana on something that should have taken 8% tops. [You must be logged in to view images. Log in or Register.]

That's my experience up until level 26 now, at the very least.
I understand your point though, you've thoroughly meta-game'd the game into a speedrun at this point so anything less than "MOB TARGET X 26:30 4 minutes time save" is a waste to you and you don't see any value or joy in anything else including yourself, except getting that charm down to "be good". But here's my counter-argument... What does a full strength enchanter look like :-)
No response? How about a full dexterity enchanter?

If you can't even tell the difference between AC mattering as far as tanking then you shouldn't really argue the metagame of early level enchanters, especially since at level 12 you pretty much use half your mp to even use charm, and that's without any of the clarity line, Bwuahahahaa.
But let's be honest, you'd be lost without your twinkles.


As far as ACTUAL DPS goes... I've noticed that at my current level, a good summoned pet (yes there's a difference) easily out damages the monsters in the area that I've been fighting. Not to mention that he's also a solid tank which saves me a ton of time from A) dying and B) binding wounds. Heck gained 2 levels yesterday without a single quest completion #TeamMurder
At this point, my biggest draw to getting exp is... everyone's guessed it... MP Regeneration. Still stuck on breeze, no clarity, like a normal non-twinkled person.



@asdfgasdfg I couldn't agree more with the CR thing. Once you die you're instantly losing exp up to and even beyond getting your corpse back. It's an unneeded risk for a little reward UNLESS you're in a group. That being said.. I did group with some people in unrest before and still died while using charm strats several times... made a good -3 blue bubbles for a good 40 minutes of effort. That's not progress.