Quote:
Originally Posted by 1asdfasdf1
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You guys are talking about nothing but DPS and keeping your distance from mobs. Where are you fighting? Outdoors 24/7? Hardly a compelling argument. Max DPS means nothing when it it murders the entire group and causes a 90 minute CR in Guk. That's what I see: 90 minute CRs and clerics OOM from helping reroot and stun and keep the enchanter alive.
You guys are making the fallacy of remembering the highs (wow the hasted siren backstabbed for 80,000!) and forgetting the lows (oh shit the siren backstabbed us all for 80,000).
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Skillful play as an enchanter greatly reduces the risk of a nasty mob wiping the group. If you are concerned, there are a lot of things you can do to minimize risk. For example: have your pet snared or malo’d, find a less dangerous pet (either lower level or less DPS), or don’t fully kit out a pet. Oftentimes, people will approach me and say I should get a “better” pet. Yet, if the group has downtime in camp, there is no need or reason to increase the risk by increasing DPS. Similarly, if your heals are coming slow or not at all, you can always choose to calm and camp off a pet and it will go home.