Quote:
Originally Posted by DMN
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Where is the proof of strength not increasing hate on a per swing basis? I beleive the hate was from some mathematical average of potential damage which should be higher with higher strength.
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So I asked ... "Ya basic?"
Answer: Ya basic.
You are incorrect in your assumption. The worst part is this is basic everquest knowledge. It has been clearly defined both on live and here on p99. It's common knowledge.
The amount of hate you generate via melee has nothing to do with your strength, your actual damage dealt or whether or not you even miss/hit. It is simply the
potential damage you
could have done (dmg/delay), at the rate you actually double attacked your dual wielded (dependent on your level) with a bonus to the damage bonus you
could have done (if you did not miss) if
you had actually hit them, and the speed with which you attempted to apply said weapon ratio with the clearly defined damage bonus (1h vs 2h).
Basic.
Fundamental.
Everquest.
Mechanics.
We figured this shit out almost 2 decades ago. I am deeply sorry you're almost 20 years late to this party. You can miss 30 attempted strikes in a row and still generate as much threat as 30 consecutive hits for max damage with 255 strength. This isn't 'new information' or even up for discussion. Learn the game before you dispense advice.
Str only impacts:
- Your attack: your chances of hitting high/low on the DB + DI (1-20) spread
- Your max hit, which does increase as you level
- How much weight you can carry
It has 0 effect on how much white melee threat you generate. To increase white melee threat:
- more haste = more frequent application of your weapon ratio (+ dmg bonus)
- weapon ratio ... this should be obvious
- weapon delay (faster = more frequent application of the above)
- your dual wield and double attack skill (level dependent)
- extra bonus if 60 for triple attack awesomesauce
PS: if you absolutely need 'proof' relevant to this discussion the burden is on you to provide the challenging data. This has been parsed 1000x to be true time and time again both on live and here. It's as close to a 'fact' as anything in this wonderful game. If the 99.9999% of the global Everquest (live, p99, or other emulated server) are wrong on this I'd be happy to see the proof and will be the first to lick the boots of the man_child god to prove the collective rest_of_us wrong.
As an aside, my point still stands. I've very much enjoyed having high dexterity at every hunting range. It has served me well, and a lack of investing in Ogre race or dumping my starting stats into stamina has never resulted in death. When and if I die, it's because off overwhelming complicating adds or a disruption (or not paying attention) from my healing crew. Stacking dexterity did work for me, as did prioritizing it. For p99 raids where people plan on dumping 5 hammer clicks on incomming, it is admittedly less of a perk. For the other 99.99% of content I've faced from 1-60 (including 60 and raid tanking), the dexterity has been a boon.