Quote:
Originally Posted by Cerate
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@Dillusional You're not considering haste, which would improve the performance of white hate generation. Consider this formula for swings per minute, following from the wiki's haste guide:
60/((DLY/10)/(1+Haste)) = swings per minute
Haste is expressed as a decimel, so 100% haste would be 1.00 here. You can use 0.21 if you want to figure it unbuffed with, say, an FBSS, but I don't think that's the situation for most warriors, most of the time, in raids.
Into the whole formula for total hate per minute with 100% haste:
60/((DLY/10)/(1+Haste)) * (DMG + Bonus) + (Proc Hate) * 2 (rate @255 Dex) = Total Hate per minute.
As for DoTs, I'm simply adding on 10 ticks, considering continuous uptime but that's really liberal and probably not realistic.
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Sure, factoring haste into the formula is a good thing. I'm glad you were able to put together the formula out of my rambling post. I'd like to point out though, that many warriors tank with 99% haste, not 100%. The best worn haste items are 41% and most people ask enchanters for the 42minute spell Visions of Grandeur that gives 58% haste 20 attack and 25dex.....In fact, in my years of raiding as an enchanter, I've only ever had one warrior consistently ask for a different haste spell when he didn't need to use null aura.
I don't know what you meant by "adding 10 ticks." What I was doing was saying that you get all of the hate from a DoT effect up front. 1 hate per damage. Not as the ticks occur. The assumption was you get this whether there is a resist or not. The durations and damage per tick data was taken from the wiki even though I have all those dot weapons in game =/ (yeah, lazy right).
Weapons I am unsure about how to calculate: Feverblade and Wess. Do each of the non-damage components of Wess count separately (they might). I have a Feverblade but haven't tested how the dot or "heal" actually works here.