Majority of the raid scene doesn't want rotations. The community and staff consensus is that pixels should be earned, not doled out by staff. You do understand that a rotation won't be less work for the GMs. They'd be dealing with complaints daily about who should and shouldn't be in the rotation. The favoritism complaints would be much, much more. You'd have guilds getting spots that are inactive, like Clue with Plane of Sky.
The viable alternative is to unwind a lot of the needlessly complex raid rules. Sirken meant well but he created a tangled mess of complex rules that in the end benefitted the most hardcore guilds the most. I don't think this was intentional, but it was the outcome.
The raid rules should be more intuitive for a new player. For example, why aren't we allowed to camp out on a raid mob? This has never been answered when for every non-raid mob in the game, this is standard operating procedure.
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