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Old 05-12-2011, 08:03 AM
guineapig guineapig is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by Izzni [You must be logged in to view images. Log in or Register.]
If you increase the level cap you might want to make the planes easier to get into. 60 to 65 everyone leveled in the planes, and if it takes effort to get in there people will glob to the most accessible plane and ignore the others except for raiding.
I did not find this to be the case on live. The big raid guild went out of their way to get flagged to teir 2 as soon as possible to avoid competition. And by the time smaller guilds got flagged to teir 2, the big guilds were already in teir 3, etc.
Even on this server our guild had all of our active members keyed to Seb in the first couple of days and most of us have been keyed to howling stones for a couple of weeks now.

As long as there are zones to be unlocked, there will be players actively attempting to unlock them. Besides, having 4 46+ zones to start with is huge and teir 2 really isn't that difficult to get to which already doubles the available zones to 8. Considering the population of emu servers it would seem like this is plenty. And lets keep in mind were talking like at least a year after Velious.

ANYWAY:

Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Less talk of mudflation, more talk of lore!

How would you guys go about the discovery of the first portals? (Justice, Disease, Innovation, Nightmare).

Who would make the most sense to spill the beans? Which deity or character would have the most to gain by showing mortals the way to the planes of power and influence?