Quote:
Originally Posted by deven1313
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I understand that it reduces agro radius. But, this doesn't really answer either question. Again...why use calm BEFORE the break since mem blur erases agro anyway. And secondly, in what circumstances would you use each spell? (IE, Lull vs. Calm vs. Pacify)
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Calm -> Camp -> Relog = No hits (only risk is a break during camping)
Break -> Get Hit ->Stun -> Mez -> Calm -> Blur = Get Hit (Riskier)
I always use calm. Lull is OK if you need to just reduce agro radius a little, but calm turns it to almost 0 and lasts for 3 minutes. I can’t think of any situation that pacify is better. Lull is great if you need to chain cast. Wake I’ve used only a handful of times in a year (circumstances where an early crit fail is catastrophic, but multiples agroing isn’t necessarily catastrophic).