ah but this is because Verant/Soe failed to create a proper chain of progression
They kept lowering the difficulty threshold for loot, with each next expansion - this what caused "ghost zones" to appear.
Kunark 1-50 zones had BETTER loot, than same difficulty classic zones
Velious 30-60 zones had better loot than Kunark zones of same range
Luclin 1-60 zones had better loot than all previous content in same range
and this trend continues till today
The ONLY way to preserve old zones value is to make sure than new released content doesn't give you better things for less effort, or, alternatively ONLy keep adding new zones in a higher level range.
Think about it like this:
Classic world had zones lev 1-50
now Kunark would ONLY have zones 50-60
Velious would ONLY have zones 60-70
Luclin would ONLY have zones 70-80
etc
This way, your all time favorite Crushbone/Unrest/Guk NEVER gets obsolete, cause there are no substitutes for that level range
This of course make bad marketing for the game company, since none of the low level people will buy any of the expansion - that why you have what you have today
Such things like required level and attuneable items make another great contribution to stopping mudflation, since they continuously take items out of server economy
|