Its easier than you think
1) "Dropping an eyeball" : Mages have a spell called Eye of zomm / Eye of tallon - which creates a little eyeball, now any pet summoned into invalid part of the zone, or a spot that would "fall thru the world" will instead be created at the zones "Safe point" for MANY zones in the game this is usually the zone in point (see the travel guide section for further info on safe points / evac locations for various zones).
Now usually this spell summons the eyeball at their feet which doesn't get you very far, however if you are max shrink'ed in EQ your camera will actually clip thru walls, while your player hitbox will still collide with it. This allows fully shrinked mages, and gnomes in particular to summon a eye by shoving their character's face into a wall, this will "drop" or create the eye in a invalid location, thus instead creating the eye at the zones safepoint, allowing the mage to then acquire targets his eye can see and invite them to group
2) using an "Anchor" : a mage can be at a designated location or put into a specific location and get into a group with another player thru various means - dropping an eye if able to do so, the other player has "Vision spells and uses these spells to hop mobs deep into the zone until they can "see" the mage thru NPC eyes and thus invite them to group , then this "Anchor player" invites other players into the group from his/her specified location for the mage to summon
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard]
Foxpet [60 Magician] / Foxaid [60 Cleric]
Foxlich [60 Necromancer] Foxplosion [60 Wizard]
Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior]
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