Quote:
Originally Posted by Danth
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Within the subset of the active raiding population the views posted in the thread might be more representative.
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I really, really don't think they are. Do a simple tally of people's guild tags in this thread if you don't believe me. Even ignoring the obvious top-guild people who don't put their tag in their sig, it's
clear that the voices in this thread neither represent the server nor the raiding population.
Look, let's be honest: RnF is for losers like me who have too much time on their hands. Everyone here
clearly has too much time on their hands. But there's nothing about raiding on P99 that requires you to have too much time on your hands (although obviously the current system massively benefits those people). There are literally thousands of people who raid on the server who never even look at RnF.
Quote:
Originally Posted by Danth
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The frequent complaint that a rotation will struggle because of a fundamentally inadequate spawn rate seems fair enough. The Kunark-era "class R" rotation eventually (and predictably) broke down for exactly that reason. The middle-tier guilds turned against each other due to there being fundamentally insufficient spawns to go around. The pixel sickness took over and it fell apart. Any proposed rotation must somehow address that problem or else it'll suffer the same fate. How is that goal achieved within the existing game mechanics? Interested ion your thoughts on that matter.
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Right, so out of P99's 10-year history we've tried rotations ... never. We tried some structured system (class R/C) ... for a few months. The entire rest of the time it's either been monopolies or made-up non-classic EQ "competition" systems. I think it's completely unfair to assume from those few months of non-rotation that all structured systems, let alone all forms of rotation systems, are impossible or bad for P99.