Quote:
Originally Posted by feanan
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It's really amusing to watch the "big dogs" talk about competition, when everyone knows that really means how many fully buffed and geared raid forces you can leave logged around the major targets.
I believe a lot of you just log in to the next buffed 60 when one dies right? instead of rezing and recovery?
pretty lame, but its amusing how you delude yourself into thinking what great competitors you all are.
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Well look,
in a way they are. It takes time and dedication to level an alt up to 60 so you can park him somewhere. It takes time and dedication to CotH duck, or hit /pet attack foo, or to do whatever "competition" means on P99 today. When I keep putting "competition" in quotes, it's not that I'm suggesting there's no competition in the current system, it's that that "competition" isn't EverQuest (classic or otherwise).
The current raid scene is it's own game, separate from the one where you actually pretend to be an elf and slay dragons. There's too many elfs and not enough dragons, so we need some kind of out of game system: that's just the reality.
All I'm saying is, P99 has tried these made up competition games for so long, literally the entire history of the server (10 years!) except for a brief few months. People are so heavily invested in them that they literally don't care about the actual game of EverQuest at all: multiple people in this thread have said that game doesn't matter at all, all that matters is the made up "competition" game. Does that not sound crazy to anyone, that people would leave a classic EQ server not because they can't play classic EQ, but if the GMs take their made-up non-EQ "competition" game away from them?
I disagree. I think P99 is about playing classic EverQuest, and I think the best way to let the most people do that is rotations. And even if I'm wrong, we've tried monopolies and made up competition games for years on this server: why not try a more classic approach that exposes more content to more people?