Competitive? Are you guys seriously considering Killing kunark dragons, 32k hp, with in moments of spawn with 100 people or, 140+ guild member in ToV on respawn day with almost no one else competitive? ToV dragons just last cycle being left up for many many hours until aftermath can go ahead and casually log in the next morning to kill them alone, competition? All this bull shit about "Just join us if you want to experience content." Is 160+ people not enough? You guys all want to just split up the other 3-400 raiders each night and get 200+ more members in AM? What kind of backwards ass thinking is this?
Is it so hard for any of you to understand that some people want to experience content with there own guild mates they grew in the game with? How many of you in Aftermath right now were around for a guild first kill? How many of you started from nothing and set up raid kill from scratch. How many of the 120+ members at that raid did ANYTHING to progress aftermath to its current infrastructure? Real easy to talk so much shit about effort when 94% of all of you did nothing to get the guild your in to the point of killing the mob for the .... how many hundreds of time now?
Why has no one considered or discussed splitting up a ToV rotation into 3 Tiers of mobs. So that there are 3 guilds each week in TOV killing dragons. Make the Tiers of mobs set up by difficulty with the Hardest being a barrier of entry into moving into the next tier. Give only 1 day to kill the ones on your slot then they become FFA. Thats 12 Guilds killing or attempting to kill FTE's in TOV each month. With AM eating all the mobs not killed in time. This would keep more people seeing content and in TOV each week and more ability for older content to be varied. Mobs like Lord Vyemm wont be sitting around for 3 days and the top guild will have plenty of mobs to Snag up as the newer guilds stumble around.
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